FEUERHAND

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Made with Unity
Controls

WASD / arrows: move
Space: step back (parries); with a move key held, step that way · E / F: interact
R: ember surge
Left click a spirit: lock on and flick a spark; hold to keep attacking · Q: spark at the locked spirit or the cursor
Hold right click: raise the flame
X: leave the body (spirit) · E at the body: return
J: call a spirit (out of the body) · Shift + J: send it away
P / Escape: pause · F6: reduced motion
Tab: map overlay · M: atlas · O: north-up
+ / -: map zoom · , / .: map opacity
Atlas arrows: pan · C: recenter
V: narration voice on / off
F1: diagnostics · F2 / F3: inspect character
F4: gameplay view · F8: free camera
Y / U: camera view · K / L: lens
G / H: aberration · Shift + G / H: its strength




Change keys

Select an action, then press a key. Escape cancels. Arrow movement and Escape to close remain available.

Controller: left stick moves, right stick aims, A steps back, X interacts, right trigger surges, left trigger raises the flame, right shoulder flicks a spark, Y leaves the body. View opens the atlas; Start pauses. At an Ember: D-pad selects, A travels, X rests, Y uses the Higher beacon, B closes.

Motion: 100STYLE — Ian Mason, CC BY 4.0, adapted; Bandai Namco Research (2022), CC BY-NC 4.0, adapted. Textile/snow/stone scans: Poly Haven, CC0. Headwind/ice motion authored with NVIDIA Kimodo. Wildlife and rock scans (Sketchfab, CC BY 4.0, reduced for the web): Walking Adelie Penguin — heydotory, Adelie Penguin — INHi3D Virtual Museum, Foca-de-Weddell — InterAntar, Animated Seal — igor-lir, Mandrião-antártico (Skua) — InterAntar, Lichen Rock Photogrammetry - Med Res 8k — Wanna Be Thor. Island elevation: REMA v2 (PGC); rock outcrop: Burton-Johnson et al. 2016 (CC BY 3.0); coastline: SCAR ADD (CC BY 4.0).

Map settings

Only discovered terrain and Embers appear on the map.